The Blissful Wastes

Corriander checking into the stinking seashell...

Corriander em brase

Corriander: ‘OMG – Theres no sauna? That’s, like, totally disgusting, you gnome-faced breeder slut’

Crossing the Lake

1) The characters queued up to enter the three sailed schooner ship “The Spirit of Thornwood”. Cargo almost sends the characters flying as it is pushed to the front of the queue to be loaded before any passangers.

While queuing at the docks to get on the boat Abslom did his best to make sure that the refugee women and children were given priority over mere material objects. His pleas fell on deaf ears.

2) Characters meet Lady Arabella – the Ships captain, and Rolo the ‘Brutus’ First mate. Rufus and Raja are introduced, the Loxo and it’s master.

Corriander gets pissed off while being pissed on. His decision to sit ‘slightly downwind’ of the designated pissing spot is appropriately rewarded…

3) There’s some hankering for space on board the boat, as Corriander pursudes Lady Arabella to move him to a better part of the boat via some perfume.

4) Vic pays for a thuggish child to push Abslom overboard while he is taking a pee.

5) Abslom takes his revenge by pushing the thug childs merchant father overboard instead. He is resuced by Koril with a handy rope. Raja acts as the boats ‘peacekeeper’ and floors Abslom with a blow to the cheek.

6) Vic starts a drinking competition on the boat winning 20gp by drinking a couple of merchants under the table easily.

7) Koril spots some dinosaur like creatures flying around the Arnrock (volcanic rock in the lake).

8) The flying lizard attempts to fly off with the helmsman – the dinosaur is quickly dispatched by a couple of arrows from Koril’s bow and a blow from Abslom’s pike.

9) Abslom considers eating the lizard creature. Koril advises better of it.

10) Early evening the boat pulls into Derlusk harbour having completed the crossing successfully. Some refugees are taken to a warehouse due to a shortage of beds in the town. However the characters are tipped off that there is possibly a few rooms at the Stinking Seashell left for more discerning residents – with the required coin of course!


Uktar 11th (start of the 2nd Tenday in Uktar) 1363DR Year of the Wyvern
The flat bottomed schooner made for an uncomfortable journey across the Lake of Steam. Not designed for taking so many people across the stinking sulphurous eddy, but needs must especially where there is good profit to be made. The Spirit of Thornwood has capacity for thirty-five, however today it’s packed to at least double that number. The approach of the festival of the Feast of the Moon always causes and increases the traffic across the lake and into the Border Kingdoms. However this year it’s more pronounced owing to the recent conquering of Mintar by the Church of Bane in 1362DR, and numerous border skirmishes over the past decade that appears to be coming to a head with threats to Saelmur’s independence. This has caused an unusually high number of refugees to assemble around the docklands and port towns of the peninsula. Of course any opportunities for a quick coin are seized upon by the unscrupulous merchant traders, meaning that the fee for travel was more than four times the price that it was last year at nearly 500 gold pieces a head, far more than many a farmer, displaced from their lands can afford to pay. Count yourselves lucky then, that you were able to afford your crossing. Many ships much larger than The Spirit, are making the same journey from Saelmur, and more still in the opposite direction, supplying the shanty towns that have sprung up the coast with food, water, and other goods.
Crossing the lake takes two long days, sleeping in hammocks over the evening as there is not enough room in the cabins. It is a fairly uneventful crossing except for the rag-tag nature of the other travellers, some of whom are travelling for the festival in Derlusk famed for its events. A couple of traveller’s in particular catch your attention on the journey. ’Raja’ looking near enough a 8 foot humanoid elephant, with two prehensile trunks, each ending in four short stubby digits, is being handled by his owner Rufus. Rufus a Calishite gentleman in his early forties doesn’t seem to appreciate the creature’s sentience and often treats him badly, prodding him with a metal forked prod to get him to move around. While not bound by fetters, it is apparent through the way he is spoken to and by the way Raja responds that he is bound by obligation rather than physical means.
As the evening of the second day is just settling the harbour of Derlusk becomes visible in the distance, and the sun-sets as the schooner pulls into port and unloads it’s cargo of travellers and supplies for the festival. You hope you can find somewhere to stay before nightfall sets in fully…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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